I’m a graphic and worlds designer, working across disciplines -
from hand-drawn signs and visual structures
to motion, symbolic interfaces, small interactive forms, and video fragments.
Unbidden is a personal system of observation.
A space where I record how meaning appears, shifts, or dissolves
when attention is applied.
I create experiences that extend beyond the frame -
not just to be looked at, but to be felt, decoded.
I’m drawn to systems, silence, distortion, and the possibility of meaning within it.
Unbidden is a personal system of observation.
I work across drawing, motion, and visual structures,
recording signals that emerge where perception, silence, and structure intersect.
Signals form the archive.
Cards offer different ways of reading it.
Some signals later materialize as physical artifacts —
limited objects that carry the trace of the process.
Unbidden is not about explanation,
but about noticing what appears when attention is applied.
I came UNBIDDEN, from beyond worlds,
to reshape this one.
I came UNBIDDEN, from beyond worlds,
to reshape this one.
I’m a graphic and worlds designer, working across disciplines -
from hand-drawn signs and visual structures
to motion, symbolic interfaces, small interactive forms, and video fragments.
Unbidden is a personal system of observation.
A space where I record how meaning appears, shifts, or dissolves
when attention is applied.
I create experiences that extend beyond the frame -
not just to be looked at, but to be felt, decoded.
I’m drawn to systems, silence, distortion, and the possibility of meaning within it.
Unbidden is a personal system of observation.
I work across drawing, motion, and visual structures,
recording signals that emerge where perception, silence, and structure intersect.
Signals form the archive.
Cards offer different ways of reading it.
Some signals later materialize as physical artifacts —
limited objects that carry the trace of the process.
Unbidden is not about explanation,
but about noticing what appears when attention is applied.